Updated Oct 12, 2026· 6 min read

Key takeaways

  • S: Redirects enemy targeting, self-heals or shields every rotation, and applies damage reduction to the row behind it. This is the profile that lets a fragile carry survive round one.
  • A: High health and defense with a team-wide shield, but no targeting control — your carry still gets focused.
  • B: Bruisers that deal damage instead of absorbing it. They work when the enemy has no burst, and fold when it does.
  • C: Tanks whose survivability lives entirely in gear you don’t have yet.

The best figures in Figure Fantasy are the ones that fill the slot your team is missing — a frontline that survives the opening burst, a carry that turns every promotion material into damage, and a support that keeps both of them standing. If you want the short version: run one S-tier carry, one A-tier frontline, one support with a cleanse, and two flexible damage or utility slots, and push 45–55% of your upgrade resources into the carry.

This list ranks roles and stat profiles rather than a fixed set of names, because figure names, factions, and multipliers move every patch while the job descriptions never do. Use the in-game figure index for exact current stats, and use the tiers below to decide what deserves your materials.

What the tiers actually measure

A figure earns a high tier for four reasons: it wins its role even at low investment, it makes the other four slots better, it scales cleanly with levels and gear instead of needing a specific partner, and it fits several team archetypes instead of one narrow counter.

Tier What it means in practice Investment before it feels good Roster priority
S Wins its role with no support, fits 3+ team types Base level and first promotion tier Build immediately, then deepen
A Best-in-class at one job, needs a partner to shine Mid promotion, one gear set Build after your S-tier carry
B Strong numbers, replaceable by an S-tier in the same slot Two promotion tiers to stay relevant Keep leveled, don’t over-invest
C Niche counters or heavy late-game scaling Top-tier gear to function Bench until the rest of the team is finished

The tier list, by role

Frontline and tanks

  • S: Redirects enemy targeting, self-heals or shields every rotation, and applies damage reduction to the row behind it. This is the profile that lets a fragile carry survive round one.
  • A: High health and defense with a team-wide shield, but no targeting control — your carry still gets focused.
  • B: Bruisers that deal damage instead of absorbing it. They work when the enemy has no burst, and fold when it does.
  • C: Tanks whose survivability lives entirely in gear you don’t have yet.

Single-target carries

  • S: Damage that stacks on itself (crit, combo, or ramp), plus a self-buff so it doesn’t need a dedicated buffer taking a slot.
  • A: Excellent damage that requires a specific buffer or debuffer beside it — two slots for one job.
  • B: Strong against one enemy type or armor class, mediocre otherwise.

Area damage and wave clear

  • S: Hits three or more targets and leaves a debuff behind, so it clears waves and softens bosses.
  • A: Big area numbers on a slow rotation; fine for farming, awkward in timed fights.
  • B: Pure swarm clear with almost no single-target value.

Supports, healers, and cleansers

  • S: Heals and removes a debuff, or shields and regenerates. Two jobs in one slot is what makes a five-figure team work.
  • A: Reliable raw healing with no cleanse. Strong until the enemy applies a stun or burn.
  • B: Single-target healing only — usually one figure too late.

Buffers, debuffers, and control

  • S: Team-wide attack, speed, or defense buff, or a reliable stun that lands on the first rotation.
  • A: Strong single-target debuff such as armor shred or healing reduction.
  • B: Control with a low or inconsistent activation rate.

The balanced five-slot template

Most rosters fail because they hold four damage dealers and one healer. The template below holds up in campaign, arena, and boss content; adjust the flex slot to the fight, not the other four.

Slot Role Share of promotion materials Failure symptom if wrong
1 Frontline with redirect or team shield 20–25% Carry dies in the first two rotations
2 Main single-target carry 45–55% Fights time out with the boss at half health
3 Second damage: area or secondary single-target 10–15% Waves take twice as long as they should
4 Support with heal plus cleanse or shield 10–15% Team survives damage but not debuffs
5 Flex: buffer, debuffer, or control 5–10% Damage is fine but fights stall

Build order in five steps

  1. Lock one carry from the S or A band and never move resources off it. Swapping carries mid-build is the single most expensive mistake.
  2. Add a frontline that redirects targeting before you add a second damage dealer.
  3. Add a support that does two jobs — heal plus cleanse, or shield plus regen.
  4. Fill the last two slots with whatever counters the content you’re stuck on.
  5. Only after slots 1–4 are promoted should you raise a bench figure, and only if it counters something you actually fight.

Match the tier list to your situation

Your situation Build this Skip for now
Brand-new account Any A-tier carry plus the first tank you pull Multiple carries, faction-specific synergy
Free-to-play, no spending One S-tier carry and one cleanse support Chasing every new banner figure
Stuck on campaign waves Area damage plus a debuffer Single-target specialists
Arena and PvP focus Speed buffs, control, and a fast frontline Slow area damage that never gets a rotation
Boss and guild content Armor shred plus your highest single-target carry Swarm clearers
Returning after a long break Whatever currently sits in S for your old carry’s role Rebuilding three figures at once

Mistakes that quietly break a good tier list

  • Reading tiers as absolutes. An S-tier figure at base investment loses to a B-tier figure you’ve actually built. Tier lists assume equal investment; your account doesn’t have equal investment.
  • Stacking damage. Four carries and a healer loses to two carries, a tank, a support, and a flex in almost every mode.
  • Spreading materials evenly. Five figures at mid promotion lose to two figures at high promotion plus three at base.
  • Ignoring faction and brand synergy. Bonuses are usually worth more than one tier of individual stat difference — check whether your five figures share a faction before chasing a marginally stronger pull.

If you also collect physical figures: display and storage numbers

Screen teams and shelf displays fail for the same reason — the wrong slot sizes. These are the measurements that matter when you’re setting up a collection in a room.

Measurement Typical number Why it matters
Shelf depth 10–12 in (25–30 cm) Fits a 6–8 in figure on its base with 2 in of backdrop clearance
Vertical clearance between shelves 12–14 in Room for taller pieces and a riser without headroom collisions
Floating shelf load rating 15–25 lb per bracket set, stud-mounted A full row of resin figures commonly runs 10–15 lb; drywall anchors alone are not enough
Enclosed display case Usually $80–$300 by size and lighting Glass doors cut dusting from monthly to twice a year
Distance from a window Keep out of direct sun UV fades painted detail long before the shelf fails

FAQ

Should I pull a new S-tier figure if my A-tier in that role is already built?

Only if the new one does something your current figure can’t — a cleanse, a redirect, or team-wide buff. A pure stat upgrade costs you an entire rebuild for a gain you could get from one more promotion tier.

How many damage dealers should a team have?

Two, and one of them should be area damage. Three damage dealers means no cleanse, no control, and no way to survive a burst rotation.

Do tier lists go stale?

The names do, the roles don’t. Frontline, carry, area damage, support, and flex have been the five jobs since the game launched, and a figure that does two of them well will stay useful across patches.

H
Home Beautiful Design Editorial Team
We compare specs, materials and verified owner reviews before a product earns a spot. Rankings are never paid.
Affiliate disclosure. As an Amazon Associate we earn from qualifying purchases at no extra cost to you. Prices accurate as of the date shown.